Terutama pada saat sekarang, destinasi pariwisata di seluruh dunia sedang menghadapi persaingan yang tajam. Oleh karena itu persepsi pengunjung terhadap suatu destinasi wisata mengenai kesan, kualitas dan keunikan atraksi wisata dapat dilakukan melalui “Branding” yang juga memainkan peran yang sangat penting untuk memperkuat kesan bagi pengunjung mengenai citra positif suatu destinasi/ daerah tujuan wisata (Hakala, Lemmetyinen , dan Kantola).
“Branding” bagi suatu destinasi pariwisata merupakan serangkaian kegiatan komunikasi pemasaran yang:
(1) mendukung pembuatan nama, simbol, logo, tanda kata, atau gambar lain yang dengan mudah mengidentifikasi dan membedakan destinasi/ kawasan wisata;
(2) secara konsisten menyampaikan harapan pengalaman pengunjung dan perjalanan yang mengesankan yang secara unik terkait dengan destinasi tersebut;
(3) berfungsi untuk mengkonsolidasikan dan memperkuat hubungan emosional yang berkesan dan positif antara pengunjung dan destinasi; serta
(4) penghematan biaya-biaya promosi dan pemasaran destinasi seperti pembuatan brosur, material promosi cetak dan berbentuk fisik lainnya, yang belum tentu berdampak efektif mendatangkan dan menarik wisatawan.
Secara kolektif, kegiatan yang terpadu ini berfungsi untuk menciptakan citra suatu destinasi pariwisata yang secara positif akan mempengaruhi pikiran calon wisatawan ketika memilih dan memutuskan untuk mengunjungi suatu daerah.
Oleh karena itu, “Branding’ dianggap sebagai strategi komunikasi yang saling menguntungkan dalam pemasaran pariwisata baik dari perspektif penawaran (supply) maupun permintaan (demand).
6 Rules of Great Storytelling (As Told by Pixar)
Brian G. Peters
Mar 22, 2018
Pixar is arguably one of the greatest storytellers of our generation.
Over the years, they’ve won 13 Academy Awards, 9 Golden Globes, and 11 Grammys.
Effective storytelling involves a deep understanding of human emotions, motivations, and psychology in order to truly move an audience.
Luckily, storytelling is something we all do naturally, starting at a very young age. But there’s a difference between good storytelling and great storytelling.
I recently stumbled across Pixar’s 22 rules of storytelling — here are the top six we can all learn from.
6 Rules for Great Storytelling
“Storytelling is the greatest technology that humans have ever created.” — Jon Westenberg
- Great stories are universal
Great storytelling is about taking a piece of the human condition (so things like birth, growth, emotionality, aspiration, conflict) and conveying it in a unique situation.
Acclaimed Pixar director Pete Docter puts it perfectly:
“What you’re trying to do, when you tell a story, is to write about an event in your life that made you feel some particular way. And what you’re trying to do, when you tell a story, is to get the audience to have that same feeling.”
One way you can do this is to pull apart the stories you like.
Break down every little element about what you love about them. Those are real feelings you’re having and you have to recognize them in detail in order to tell a great story yourself.
In other words, self knowledge and awareness are at the the root of all great storytelling.
You are part of the human condition and people will relate to that. - Great stories have a clear structure and purpose
Part A (Structure)
One of my favorite ways to develop a compelling story is to use “The Story Spine” formula created by professional playwright and improvisor Kenn Adams.
Pixar has used this story structure to create so many films we know and love today.
It goes:
Once upon a time there was [blank]. Every day, [blank]. One day [blank]. Because of that, [blank]. Until finally [bank].
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The Story Spine — Emma Coats
Give the Story Spine a shot to help develop a truly unique story to tell.
Part B (Purpose)
As Pixar writes:
Why must you tell THIS story?
What’s the belief burning within you that your story feeds off of?
What greater purpose does this serve? What does it teach?
That’s the heart of really great storytelling.
By crafting a story that you are passionate to tell because it serves a real purpose, your stories will have bigger impact on the world.
I think that gets lost a lot of the time. - Great stories have a character to root for (an underdog)
Believe it or not, people want to root for you (the main character).
AND they love a good underdog.
This might seem straightforward but it’s worth keeping in mind anytime you’re creating a story.
Pixar explains that we as the audience admire a character for trying more than for their success. In other words, it’s more about the character’s journey than it is their actual destination.
When your character is battling against all odds, facing adversity, or their back is against the wall, well then, you have yourself the makings of great story.
In our modern society, for example, everyone loves a good “rags to riches” story. How many times has Forbes published an article about the fearless entreprenuer that dropped everything, almost failed dozens of times along the way, yet still managed to create a multi-million dollar business?
Give the people an unexpected hero to root for. - Great stories appeal to our deepest emotions
Psychologists generally agree that there are six basic emotions: anger, disgust, fear, happiness, sadness, and surprise.
If you ever watched the Pixar move Inside Out, you’ll recognize these emotions as characters in the movie.
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Pixar’s “Inside Out”
The more you understand how/when your own emotional levers are pulled, the more you’ll appreciate how that works in other people (and the more you’ll be able to hone those emotions in your stories).
Consciously being to recognize these various emotions in yourself —and think about the “why”.
Why are you feeling a certain way? How might you be able to take the “why” behind your emotions and tell a story?
Continuously question yourself in order to understand your own emotional reactions to stories so that you can learn to tell more authentic stories that reach and move people where it counts. - Great stories are surprising and unexpected
We’ve all seen the classic “fairytale” storyline: a helpless princess in need and a charming prince swooping in to save the day.
Boring (and totally outdated).
What makes modern stories compelling are when our perceptions of reality are challenged or changed in some way.
Creators like Pixar and Walt Disney use animated movies as vehicles to address real-life phenomenons, issues, stereotypes, and norms.
Movies such as Brave, Coco, Tangled, and Moana help us to understand and reflect on big, human-centered topics that we might not otherwise take time out of our day to think about.
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Pixar’s “Brave”
Many times those topics or themes are surprising and unexpected, leaving the audience thinking about the story well after it is over.
If you’re stuck on coming up with something truly unique, Pixar recommends to get rid of the 1st thing that comes to mind — and then the 2nd, 3rd, 4th, and 5th.
Challenge yourself to dig deep. - Great stories are simple and focused
We as audiences know a good story when we see or hear one.
Have you ever watched a movie or read a book where you had to keep asking yourself (or someone else) what was happening in the plot?
Not a great experience.
As creators, we naturally want to include as much information as possible in our stories. We want to pack the story full of characters and plot twists and dialogue.
And often times we might not even realize that we’re adding layers that don’t need to be there.
Pixar’s advice here is to “combine characters and hop over detours.”
While you as the creator may feel like you’re losing lots of valuable stuff, it’ll set you free in the end and will allow your audience to get lost in the narrative.
One way to find out if your story is easy to follow is to tell it to a friend or family member who has never heard it before. Watch their face as you read it and try to see where they pause and what questions they might have.
Simplify, simplify, simplify.
6 Rules for Great Storytelling originally appeared on the Buffer Podcast: briangreggpeters.com
COMMUNICATING WITH VISITORS
Site & Attraction Interpretation Principles
Tilden’s Six Principles of Heritage Interpretation:
1) “The chief aim of Interpretation is not instruction, but provocation.”
Much of the interpretation we come across tends to be presented as sterile specification, a factual report or an academic account of the subject matter. The role of interpretation is to provoke the audience to interact, to think and to react to the presentation. Good interpretation asks provocative questions.
2) “Any interpretation that does not somehow relate what is being displayed or described to something within the personality or experience of the visitor will be sterile.”
This includes tangibles, intangibles as well as universal concepts. Talk to your visitors before a program and relate your program to them using information you may have gained from your conversation with them – their interests, knowledge of the sites history, habitat, culture, art, etc. Take people’s recreation interests and make them interpretive (e.g. interpretation by bike, having an “interpretive” fishing clinic or boating safety program.
3) “Information does not equal interpretation, but all interpretation contains information.”
4) “Interpretation is an art which combines many arts regardless of subject material. Any art is to some degree teachable.”
You might use acting, puppets, artwork, photos, props, storytelling or other artistic skills in developing your interpretive program or service.
5) “Interpretation should aim to present a whole rather than a part.”
A critical aspect of successful interpretive planning is the development of themes. In general, all interpretation should illustrate one main interpretive theme. These can be supported by program themes and sub-themes.
6) “Interpretation for children must be designed specifically for children, and not simply a dilution of programs and information for adults.”
Interpretive programs for children need to have fun, hands-on, and edutainment with a clear theme or purpose in mind. Analogies and examples need to be geared for children as well.
Tilden’s Tips
To make remembering Tilden’s principles easier we came up with “Tilden’s Tip’s”, a short hand version of the main principles.
Provoke: attention, curiosity and interest.
Relate: to the everyday life of your visitors.
Reveal: the main concept or theme through some creative or unusual viewpoint.
Address the Whole: make sure your program relates to your main Project THEME.
Message unity: use the correct supporting elements in your program to illustrate your theme or main concept.
